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Class Summary |
| AppForm |
An AppForm is usually the best Form to use as your application's main Form. |
| AppFrame |
An AppFrame is a specialized Frame only used for the main Frame for all other
application Frames under special circumstances (e.g. |
| ArrowButton |
This is a button which displays an arrow in its center. |
| AwtContainer |
This is only used in Java VMs. |
| BasicList |
This is an intermediate class which is the superclass for mList and
for SimpleList. |
| ButtonBar |
A ButtonBar is a simple CellPanel which allows you to easily add
buttons which will be displayed with equal widths. |
| ButtonCheckBox |
This is a CheckBox which is displayed as a standard push button. |
| ButtonControl |
This is an intermediate class which is the base for mButtons and mCheckBoxes. |
| ButtonListSelect |
|
| ButtonObject |
This holds all the information about a ButtonControl to allow it to be drawn
and it is used by mButton objects for this purpose. |
| ButtonPullDownMenu |
|
| Canvas |
A Canvas is a general Control that is the best control to extend if you are designing
a control that may be used as Container or that may need to be scrolled. |
| Card |
A Card represents a Control that has been added to a Control that implements MultiPanel -
a CardPanel, for example. |
| CardPanel |
A CardPanel is a simple implementation of a MultiPanel and it provides
no user controls for selecting an item to be displayed. |
| CarrierFrame |
This is a frame optimized for use for simple single element popup
controls. |
| CellEntry |
This is no longer used in Ewe. |
| CellPanel |
This is the most flexible Panel in the Ewe library. |
| CheckBoxGroup |
A CheckBoxGroup object is used to group together a set of mutually exclusive
mCheckBox objects. |
| ChoiceControl |
This is a BaseClass for mChoice and Menu controls. |
| Console |
A Console is a non-editable text display. |
| Container |
Container is a control that contains child controls. |
| Control |
Control is the base class for user-interface objects. |
| ControlBase |
The only purpose of this class is to provide space for Control's static variables and
to keep the number of Fields in control below 64. |
| ControlEvent |
ControlEvent is an event posted by a control. |
| ControlPopupForm |
This class is used to implement a special, perhaps complex, Control which is popped up
when another control is activated. |
| DataChangeEvent |
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| DateChooser |
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| DateChooserPopup |
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| DateDisplayInput |
|
| DateTimeInput |
|
| DateUpDownInput |
This inputs a time of day value using a set of UpDownInputs. |
| DateUpDownInput.DateUpDownInputPopup |
|
| DecimalKeyPad |
|
| DisplayLine |
|
| DisplayLineSpecs |
|
| DragContext |
|
| DragContext.ImageDragInWindow |
|
| DragPanel |
|
| DumbLabel |
Normally, when you press the mouse or pen on a label, the event is passed to its
associated control. |
| EditControl |
This is a base class for mInput and mTextPad. |
| Editor |
An Editor is a special type of Form that can automatically transfer data between
public fields in an Object and Gui Controls within the Editor. |
| EditorEvent |
This gets sent to FieldListeners through the fieldEvent() method. |
| Event |
Event is the base class for all events. |
| ExecTransfer |
|
| FontChooser |
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| FontInput |
|
| FontUpDownChooser |
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| FontUpDownChooser.FontUpDownChooserPopup |
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| Form |
A Form is a CellPanel that is able to create a Frame/Window for itself for display
on the screen. |
| FormBase |
This class is used to hold the constant Form static data to reduce the
number of variables in the Form class. |
| FormEvent |
|
| FormFrame |
|
| Frame |
|
| FrameEvent |
|
| GridTableModel |
This is a table model which displays a Grid of data. |
| Gui |
|
| HexDisplay |
|
| HexTableModel |
|
| Holder |
|
| HtmlDisplay |
|
| HtmlViewer |
This is a useful Form that you can use to display HTML files. |
| HyperlinkLabel |
|
| IconTableModel |
This is a table model that displays an icon with associated text below it. |
| ImageControl |
|
| InputBox |
This class can be used to accept a single line of input from the user. |
| InputForm |
|
| InputKeyPad |
|
| InputMethod |
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| InputPanelTableModel |
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| InputPopupForm |
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| InputStack |
|
| IntChoice |
An IntChoice is a mChoice that treats setInt() and getInt() differently. |
| KeyEvent |
KeyEvent is a key press event. |
| LaunchPanel |
|
| ListEditor |
|
| ListEvent |
|
| ListSelect |
|
| MainWindow |
MainWindow is the main window of a UI based application. |
| mApp |
|
| mButton |
|
| mCheckBox |
|
| mChoice |
|
| mComboBox |
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| Menu |
|
| MenuBar |
A MenuBar holds a set of PullDownMenu buttons - each of which is associated with a
Menu. |
| MenuChoice |
A MenuChoice is a type of mChoice which uses a full Menu for the drop
down slection which can have submenus. |
| MenuComboBox |
This is an mComboBox where the mChoice control is actually a MenuChoice control. |
| MenuEvent |
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| MenuItem |
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| MenuState |
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| MessageArea |
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| MessageBox |
|
| mFileInput |
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| mInput |
An mInput is a single line input. |
| mInputWithTools |
This class provides an mInput along with a drop-down tool menu, that is meant
to aid the input in some way. |
| mLabel |
|
| mList |
|
| mScrollBar |
|
| mTabbedPanel |
This is a Tabbed Panel with tab selectors placed at the top of the
panel. |
| mTextArea |
Deprecated. |
| mTextPad |
You should use this instead of mTextArea. |
| MultiPanelEvent |
|
| Notepad |
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| NumberEntry |
|
| NumericKeyPad |
|
| Panel |
A Panel is a general Container that is simpler than a CellPanel and which uses
a Layout manager to layout it components. |
| PanelSplitter |
You should not use this directly except to set properties such as the thickness
and arrow direction. |
| PasswordDisplayMaker |
|
| PenEvent |
PenEvent is a pen down, up, move or drag event. |
| PhoneMenu |
A Phone Menu is a non-scrolling menu displayed normally full screen. |
| PhoneVMLauncher |
|
| ProgressAndControl |
A ProgressAndControl panel allows a ProgressBar to be displayed in the same
location as another Control. |
| ProgressBar |
|
| ProgressBarForm |
|
| PullDownMenu |
|
| QuickLayout |
|
| ReportException |
|
| SaveableEditor |
A SaveableEditor is designed to hold another editor and then allow you to open and
save to disk the object being edited. |
| SavedScreen |
|
| ScrollableCarrierFrame |
This is a CarrierFrame which scrolls its contents. |
| ScrollableHolder |
|
| ScrollablePanel |
This is a CellPanel which is used as the base for ScrollServer implementations. |
| ScrollBarPanel |
|
| ScrollEvent |
|
| ScrollTrack |
|
| SelectKeys |
|
| SimpleList |
This is the base class for creating a List control that represents a list of data
that is not necessarily stored in a Vector. |
| SingleContainer |
A SingleContainer is used to hold a single component which can be
changed dynamically. |
| SinglePressKeyPad |
|
| SipButton |
A SipButton is a placeholder for the SipButton on a PocketPC system. |
| SIPEvent |
|
| SoftKeyBar |
A SoftKeyBar is used on Smartphone or other such systems where general purpose
hardware keys are used to control inputs to the software in a way that changes
depending on the situation. |
| SoftKeyEvent |
|
| SplittablePanel |
This class supports a moveable PanelSplitter between two CellPanels. |
| Sprite |
|
| StyleManager |
This class will be used to alter the style of the Gui components in versions of
the Ewe VM that support a pluggable look and feel. |
| TableCellAttributes |
|
| TableControl |
This is a fairly powerful Table implementation. |
| TableEvent |
|
| TableModel |
|
| TableModel.ControlProxy |
|
| TaskbarWindow |
This is a window that you can use to place and react to an icon in the
taskbar under Win32. |
| TextDisplayButton |
This is a Button that is used to display text as if it were an Input. |
| TextEvent |
A TextEvent is sent to an EditControl (mInput, mTextPad) usually during or upon completion
of a native text input. |
| TextInputParameters |
|
| TextMessage |
This displays static text with automatic word wrapping. |
| Timer |
Timer represents a control's timer. |
| TimeUpDownInput |
This inputs a time of day value using a set of UpDownInputs. |
| TimeUpDownInput.TimeUpDownInputPopup |
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| ToolTip |
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| TrackControl |
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| TreeControl |
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| TreeControl.ControlTreeNode |
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| TreeEdit |
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| TreeEvent |
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| TreeModelAdapter |
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| TreeTableModel |
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| UIBuilder |
The UIBuilder class provides a very easy way of building a user interface using an Editor
and an editable object. |
| UpDownInput |
An UpDownInput is generally used within groups within a single popup-window. |
| UpDownScroller |
This is a CellPanel which provides up and down arrow buttons
or left and right buttons
which will appear if necessary. |
| VerticalScrollPanel |
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| VMLauncher |
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| WebBrowser |
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| Welcome |
|
| Window |
Window is a "floating" or "child" top-level window, it is associated with a "native" window instance. |
| Window.TaskBarIconInfo |
|
| WindowContainer |
This is a special control which contains a native window within it. |
| WindowCreationData |
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| WindowEvent |
|